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Call of pripyat or shadow of chernobyl

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Video games invoke Chernobyl with surprising (perhaps alarming?) regularity. It's a decision that says a lot about the power of Chernobyl, and the dark mystique it has in the collective consciousness. The power plant as depicted in Shadow of Chernobyl. And yet Activision decided that the first thing the world saw of a game titled Modern Warfare would be a Soviet city abandoned in 1986. Call of Duty 4 is a game which features daring black-ops raids, contemporary middle-eastern conflicts, atomic explosions.

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I've always been fascinated by the decision-making process which led to that trailer being structured in that way. This was the world's first glimpse of Modern Warfare, the game which transformed Call of Duty - already a successful franchise, into the AAA behemoth that it remains today. As the camera tracks upward from the wheel's base, four words are spelled out in night-vision green. The camera moves closer to the wheel, which is now revealed to be flaking with rust.

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We see tower-blocks, trees, and behind them both, a Ferris wheel silhouetted against a slate-grey sky. The camera tilts upward, revealing a flyover view of a city, the image desaturated and grainy, as if recorded on a 90s camcorder.